Journal
The Journal.
Notes from the workshop — what we're building, what we're learning, and the occasional behind-the-scenes from a tiny indie studio.
How Our 4-Year-Old and 6-Year-Old Helped Design BrushQuest
We thought a two-minute timer would be enough. It lasted about ten seconds. Here's how our kids' feedback — from character choices to rare stickers and animal collectables — helped turn BrushQuest into something they actually look forward to using.
Read moreThe Tooth-Brushing Nightmare That Made Us Build BrushQuest
The story behind BrushQuest — how a nightly tooth-brushing battle with our own kids, and their ideas for collectables and stars, turned two minutes into an adventure.
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