The Tooth-Brushing Nightmare That Made Us Build BrushQuest
If you're a parent, you probably know the routine.
It's bedtime. Everyone's tired. You finally think you're getting close to the finish line, and then you say those four words:
"Time to brush your teeth."
And suddenly, bedtime becomes a negotiation.
"Do I have to?"
"I did them earlier."
"I don't want to."
"Can you do it for me?"
What should be a couple of minutes can somehow turn into one of the biggest battles of the evening.
We got tired of it.
Not just the brushing itself, but the whole ritual around it. The arguments, the encouragement, the chasing, the bribery… and then doing it all over again the next night.
We started wondering: what if brushing your teeth wasn't something we had to convince our children to do?
What if they actually wanted to do it?
What if brushing was the game?
The idea for BrushQuest started there.
Rather than trying to make brushing feel like less of a chore, we thought we'd try to turn the two minutes into something fun.
A little adventure.
Something where the child isn't just standing there brushing their teeth and waiting for it to be over, but actually has something to do and something to look forward to.
And that's where our children got involved.
Our 4-year-old and 6-year-old became some of the most important people in the development process.
We asked them a simple question:
"What would make brushing your teeth more fun?"
The answers were surprisingly good.
"Can we collect things?"
Collectables were one of their ideas.
They wanted things to find, collect and keep. So BrushQuest became more than just a brushing timer. We started building a world around the two-minute brushing session, with things to discover and collect along the way.
Then came the stars.
"We should get stars when we brush!"
So we added star rewards too.
These weren't ideas from a game designer, a marketing meeting or a product roadmap.
They came from a 4-year-old and a 6-year-old who were simply telling us what they thought would make the experience exciting.
And that became one of the things we loved most about building BrushQuest.
From bedtime battle to brushing adventure
The goal was never to create another app that demands your child's attention for hours.
Quite the opposite.
We wanted something that fits into the routine that's already there.
- Brush your teeth for two minutes.
- Play.
- Collect.
- Earn stars.
- Have a little adventure.
- And then get on with bedtime.
That simplicity became really important to us.
We also didn't want to build an app that came with all the things we didn't want as parents. No advertising. No subscriptions. No accounts. No complicated setup.
Just open BrushQuest and start brushing.
Built by us, shaped by them
BrushQuest started because we were fed up with the nightly tooth-brushing battle.
But it became something much more special when our children started helping us decide what the game should actually be.
They weren't just testing the finished product.
They were helping shape it.
Every time they suggested something, we had the same question in mind:
Would this make brushing feel more like an adventure and less like a chore?
Sometimes the answer was no.
Sometimes it was absolutely yes.
The collectables? Yes.
The stars? Definitely.
And little by little, BrushQuest started to become the game we originally wished we'd had when we were standing in the bathroom trying to convince a tired child to brush their teeth.
Why we built it
We didn't set out to build a children's app.
We just wanted to make bedtime a little easier.
And if turning those two minutes into a small adventure means fewer arguments, more smiles and children who actually look forward to brushing their teeth, then all the time we've spent building BrushQuest will have been worth it.
Because sometimes the best product ideas don't come from looking for a business opportunity.
Sometimes they come from being a tired parent, standing in the bathroom, asking for the hundredth time:
"Can you please just brush your teeth?"
And thinking…
There has to be a better way.
So we built one.
Try BrushQuest
A two-minute brushing adventure for ages 3–7 — no ads, no accounts, no tracking, and it works completely offline. Available now on the App Store.